SKYGLOW
Summer 2024 I had the opportunity to be a game design intern at IndieCade. We formed groups with other interns and started a five-week game jam. The jam centered on environmental issues, and our group chose to cover the topic of light pollution in a kid-friendly 2.5D platformer where the player encounters different animals affected by skyglow. I worked on the character designs, background art, and textures of 3D models made by Junyu Huo after my character sheets. Our group was awarded the "Jammers Top Choice" at the end of the jam.
Early Character Iterations
Concept Art
Character Sheets
Enviroment Assets
Model Textures
( Base models created by Junyu Huo)
Game made in collaboration with Farah Azim, Marcia Chen, Tomaz Edwards, Kimberly Hoang, Junyu Huo, Robin Wang, and Peter Vaňo.
BEAR GAME
Concept Art
Assets and Animations
Game made in collaboration with Sophie Gabriel and Joesph Willey